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CompTIA Strata IT Fundamentals All-in-One Exam Guide (Exam FC0-U41)
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- Binding: Hardcover
Most helpful customer reviews
4 of 4 people found the following review helpful.
Better 2nd Edition
By Nicholas
I bought the first edition of this book and was initially going to give it two to three stars due to the terrible chapter on normal maps, written no less by a guest writer and not the author himself.
Upon seeing there was a new edition however, I ordered it and saw that it contains new material, including updates to the offending chapters and am happy to now give it 5 stars. It is a real improvement, and though the chapters have been changed since the first edition (for example, the said normal mapping is now in the later parts of the book), the content overall is top notch, and matches the selection of the subject matter making it the perfect source.
What makes this book/volume worth its weight in gold is the breath of materials it covers while still giving you the depth necessary. It assumes you already have a background in 3ds Max and is indeed a perfect complement to it after you learned the basics. Although it is intended for 3D for games as the title suggests, what you learn is applicable to all aspects of 3D, particularly topics that are the most common and fundamental in modeling that other books do not cover.
For example, one of the better books in Max is Poly-Modeling for 3DSMax, which has good content for nuances in modeling, but the forgettable lessons there are matched only by the author refusing to even discuss UV mapping when even a single chapter would have helped a lot. Ditto for other books which are either too shallow and generalized, or simply don't have enough meat. They just don't hold a candle compared to this book (now, the first volume in a set of two), which covers what you need to know while covering all necessary aspects not just for games but 3D modeling in general.
I can't wait to read the next volume.
5 of 6 people found the following review helpful.
Difficult to follow due to author skipping steps
By elorc
To clarify a few things right from the beginning: The author of this book is clearly a very strong 3D artist, but there are some serious problems with this book as it pertains to it being advertised as book to beginning this type of modeling.
If I had been a reasonably experienced modeler, specifically with 3ds Max, this book would likely be more effective. But the fact of the matter is that the author frequently skips important steps, apparently assuming that you will just know to do these things based on the random small pictures and vague narratives.
I would not recommend this book for a beginner or even a moderately experienced 3dsMax user/artist.
2 of 2 people found the following review helpful.
A detailed step-by-step tutorial by illustrated examples
By Eugene Tenenbaum Reluctant Reader
The ISBN 0240815823 (3ds Max Modeling for Games, 2nd Ed.: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I) is an extensive and very detailed tutorial. It shares many similarities with the industry standard "Inside AutoCAD", and it is almost equally useful, though without the very basic information, but still sufficient and quite understandable especially for those with a previous CADD experience. It might not be the best book for total novices.
3ds Max is 3D modeling, animation, and rendering software for games, film, and television development. This book is a step-by-step tutorial teaching only the game character, vehicle, and environment modeling aspects of 3ds Max. The explanations by example are very simple, synonymous and clear. Almost all tutorial pages contain from one to several illustrations - mostly program screen snapshots. The book's content is self-explanatory, and it could serve as a reference on the subject too.
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